They’re joined by familiar faces like Koichi Adachi, Tianyou Zhao, and Mabuchi Akira from Yakuza: Like a Dragon and Joon-gi Han and Koshimizu Kanji from Yakuza 6. Certain characters from that game are also making their debut in Ishin like Daisuke Kuze, Hiroki Awano, and Shibusawa Keiji. On the sillier side, the karaoke bar now has “Baka Mitai” in its soundtrack, the hypnotic and heavily memed song from Yakuza 0. Visual adjustments, no matter how small, are always expected for a remaster or remake, but Ishin goes beyond that with its new content that ranges from silly to incredibly important. There are some aesthetic minor changes to the heads-up display, but it still looks recognizably like a Like a Dragon game and one that was originally developed on less powerful hardware, as some of the more barren environments can attest to. However, the most noticeable change is the vastly superior depth of field that makes the well-shot cutscenes even more cinematic. Lighting is more realistic, meaning everything loses that strange yellow glow from the original. Character models have been slightly reworked. Side-by-side comparisons show the multiple ways the visuals have improved, though. Ishin utilizes a new engine (Unreal Engine 4), but this remake isn’t a full visual overhaul like The Last of Us Part I and not nearly as dramatic as the Resident Evil 2 and 3 remakes. Like a Dragon: Ishin not only brings that entry to other territories but expands upon the original game and opens it up to a whole new audience. While remasters and ports have given newer players access to many of its earlier entries, Ryu Ga Gotoku Ishin remained locked to Japan and out of reach for those who don’t import games and know the native language. Its popularity outside of Japan finally grew outside of its niche at or around Yakuza 0 when it was released in North America and Europe in 2017. In summary, Like a Dragon: Ishin! is a promising game in its gameplay, but it could use a little more punch in its characters' movements.The Like a Dragon series (formerly known as Yakuza) has taken off over the years. On the other hand, gamers who like to spend time admiring the environments should be won over. Going from a point A to a point B, to find the boss to kill, becomes a bit tedious, especially for those who want to progress faster in the story. On the other hand, on the negative side, we were not very happy with the character's movements in the game space, too slow for our taste, and contrasting a bit too much with the vast map offered. The latter take great pleasure in making close-ups of the faces, revealing all the details of the expressions. Graphically speaking, we also appreciate the detail of the faces, during the cinematics. But the idea is good and makes the fights more complex, a bit redundant in their functioning (you just have to approach the enemy and hit him with your katana). We appreciate the NPC help system, to be used sparingly, as it takes some time to load. Let's start with the positive points: the combat system is relatively fluid and easy to handle, even against a boss (which we could see for the occasion). On this demo, positive and negative points. We were tempted, on the two demos, by the combat part (we had the choice between exploration or fighting), as you may have guessed. Like a Dragon: Ishin! is a surprising game - at least on the part we were able to test during the Paris Games Week - taking the best of the gameplay of the Yakuza franchise while adding an interesting graphic paste (without being spectacular either). In doing so, you will end the era of the samurai and change the face of Japan forever. As Ryoma Sakamoto, you travel to Kyoto to find your father's killer, clear yourself of a murder you did not commit, and clear your honor. However, a samurai will change the course of history in his quest for justice. "In 1860s Kyoto, inequality reigns supreme.
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